#include <iostream>
#include <algorithm>
#include <iterator>
#include <vector>
#include <unordered_map>
using namespace std;
// 搜索+简单剪枝,从后向前枚举是否是狼人,当枚举狼人达到要求,判断其他限制满足即为答案
class WolfGame {
public:
int total, numberOfWolf, numberOfLiar;
int actualNumberOfLiar;
vector<int> assume;
vector<vector<int>> id;
vector<int> wolfIndex;
vector<int> ans;
vector<bool> isWolf;
bool findAnswer;
WolfGame(int n, int w, int l):total(n), numberOfWolf(w), numberOfLiar(l) {
this->assume.resize(n+1);
this->id.resize(n+1);
this->isWolf.resize(n+1);
this->actualNumberOfLiar = 0;
this->findAnswer = false;
}
void PrintAnswer() {
if (this->findAnswer) {
cout << this->ans[0];
for (int i = 1; i < this->ans.size(); i++)
cout << " " << this->ans[i];
cout << endl;
} else cout << "No Solution" << endl;
}
void Search(int idx) {
if (this->findAnswer) return;
if (this->actualNumberOfLiar > this->numberOfLiar) return;
if (this->wolfIndex.size() == this->numberOfWolf) {
int lieWolf = 0, liarNumber = 0;
for (int i = 1; i <= this->total; i++) {
int cId = this->assume[i];
if ((cId > 0 && this->isWolf[abs(cId)]) || (cId < 0 && !this->isWolf[abs(cId)])) {
lieWolf += this->isWolf[i] ? 1 : 0;
liarNumber += 1;
}
}
if (lieWolf > 0 && lieWolf < this->numberOfWolf && liarNumber == this->numberOfLiar) {
this->findAnswer = true;
for (const auto &x :this->wolfIndex) ans.push_back(x);
}
return;
}
for (int i = 0; i < 2 && idx > 0; i++) { // 0 wolf, 1 not wolf
if (i == 0) {
this->isWolf[idx] = true;
this->wolfIndex.push_back(idx);
}
int sym = (i == 0) ? 1 : -1;
int tmp = this->actualNumberOfLiar;
for (const auto &x : this->id[idx]) {
this->actualNumberOfLiar += x*sym > 0 ? 1 : 0;
}
this->Search(idx-1);
if (i == 0) {
this->isWolf[idx] = false;
this->wolfIndex.pop_back();
}
this->actualNumberOfLiar = tmp;
}
}
};
int main() {
int n, w, l;
cin >> n >> w >> l;
WolfGame *g = new WolfGame(n, w, l);
for (int i = 1; i <= n; i++) {
cin >> g->assume[i];
int sym = g->assume[i] > 0 ? 1 : -1;
g->id[g->assume[i]*sym].push_back(sym*i);
}
g->Search(g->total);
g->PrintAnswer();
return 0;
}